creative person Stuart Ng has released a encumbrance of Ghostbusters concept fine art from the late multi - player biz . Many of these flighty / gorgeous scenes did n’t weave up in the concluding production , but let ’s trust they provide some inspiration for the Modern Ghostbusters motion-picture show .

Art by Stuart Ng .

According the artist’sDeviantArtpage , under the name Kuren :

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A concept of a level or function that did n’t make it into the Ghostbusters game . lamentably . It ’s a thin twist on the original Twisted Stacks story , but I had some really nerveless ideas that I came up with after the original was finished .

A concept of the slime tunnel that appear in Ghostbusters 2 , stand for to be a multiplayer degree in Ghostbusters The Video Game . Of course , this did n’t make it into the secret plan .

I had a raft of sport coming up with this one . Well , at least issue forth up with theme of how the rest of the area depend like . In the pic , you mostly only see what ’s go out at the end of the string platform at the far end of the conception . I did a lot of research as to what the pneumatic subway could have looked like and what it ’s account was . Turns out , the station never really exist , and was simply fable in the moving picture . What was actually seen in the movie was based on an actual localisation , and that ’s what I get out a plenty of intake and inquiry from .

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An early concept for the look of the Lost Island multiplayer level in Ghostbusters . It eventually changed , but still used a stack of the same assets that I knew about when I did this range of a function .

A further iterative conception for the Lost Island multiplayer point from Ghostbusters . This is a set closer to what ’s in the game presently .

Another dearie of mine , this construct never made it into the biz unluckily . It was a twirl on a exclusive actor floor that was to become a multiplayer grade .

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A concept from Ghostbusters of the multiplayer Office level .

[ viaGhosbusters News ]

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